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Can games like Dungeons & Dragons encourage student engagement?

Transcript

Kevin: Over 50 million people have played Dungeons and Dragons since its creation in 1974, and the game remains highly popular today, especially among teens. Can the world of fantastical creatures be adaptive for classrooms to improve learning engagement? In what ways might tabletop gaming help students develop life skills? And how might games like Dungeons and Dragons inspire students’ educational and career outcomes? This is What I Want to Know, and today I’m joined by Stefan McNinch to find out.

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Meet Stefan

Stefan McNinch is the president and founder of UnboxEd, an education company that develops tabletop games for classroom use.

He began his career as a teacher in Austin, Texas, primarily focusing on special education. It was there that students first suggested he start a Dungeons & Dragons club. After a few years, Stefan returned to school to learn about designing games for education.

What I Want to Know

In this podcast, you will hear from leaders in education as we talk through learning solutions for homeschool, online school, education pathways, and topics tailored specifically to online students and parents.

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